The last two weeks have been doing the final touches on the cage section of the tutorial. Now it's fully complete, and I've finished the layout and functionality of the grocery store, Planthony's!

In this grocery screen, players can buy and find information about the different kinds of foods guinea pigs can eat. There are five categories: leafy greens, fruits, vegetables, herbs, and flowers. Each guinea pig is to be given six units of food a day. The way units work is, when you buy for example an apple, that apple has 4 units within it. So 1/4 of an apple is 1 unit of food. Within those 6 units, 1 must be a leafy green, 2 must be vegetables, and no more than 1 may be a fruit.
If that all sounds complicated, yes, maybe it is; but I'll try to decomplicate it within the tutorial, and I feel it's a system that's more or less accurate to what a healthy diet looks like for a guinea pig (not too much sugar, lots of nutrients).
When implementing this screen, I made some minor UI improvements. The characters' (Lia in the pet store and Mark at Planthony's) position is relative to the background; before, the sprite was overlapping with the counter, but now I have it so they're perfectly aligned, so it appears as though they're behind the counter properly. I also realized the size of the coin and coin counter were very small, so I made them bigger to make them more readable.
If anyone has suggestions to tweak the food system, or any particular food they'd like to see in the game (there's a LOT guinea pigs can eat!) please let me know!
Thank you for reading! ♥